Hi, my name is

HP.

Building highly interactive web applications & games.

I am a developer leveraging a deep background in computational physics to build zero-dependency web applications, complex state systems, and custom game engines.

View My Work

01. About Me

My background isn't in traditional web development or standard software engineering paths—I am a Physics student. My entry into programming came through numerical analysis, modeling physical systems, and discrete mathematics.

In my free time, I channel that computational logic into building websites and game mechanics. Because physics taught me how to solve complex problems using mathematical first principles, I apply that same philosophy to code: I focus on writing performant vanilla architecture, managing coordinate systems, and engineering custom logic without relying heavily on bloated frameworks.

Here are the core domains and technologies I work with:

  • JavaScript (ES6+ / Web APIs)
  • HTML5 Canvas (2D Rendering)
  • CSS3 (Responsive Layouts)
  • Computational Modeling & Vectors

02. Featured Projects

Custom 2D Game Engine

A browser-native game built entirely in vanilla JS using custom vector math, collision detection, and acceleration formulas derived from physics principles.

HTML5 CanvasJavaScriptCSS3

Interactive Portfolio Website

A lightweight, lightning-fast developer portfolio website engineered with zero external frameworks or styling libraries.

HTML5CSS3Vanilla JS

03. Get In Touch

Whether you are looking for a developer who understands algorithmic logic, want to collaborate on a game, or just want to chat physics, drop me a line!

Say Hello