Hi, my name is
HP.
Building highly interactive web applications & games.
I am a developer leveraging a deep background in computational physics to build zero-dependency web applications, complex state systems, and custom game engines.
View My Work01. About Me
My background isn't in traditional web development or standard software engineering paths—I am a Physics student. My entry into programming came through numerical analysis, modeling physical systems, and discrete mathematics.
In my free time, I channel that computational logic into building websites and game mechanics. Because physics taught me how to solve complex problems using mathematical first principles, I apply that same philosophy to code: I focus on writing performant vanilla architecture, managing coordinate systems, and engineering custom logic without relying heavily on bloated frameworks.
Here are the core domains and technologies I work with:
- JavaScript (ES6+ / Web APIs)
- HTML5 Canvas (2D Rendering)
- CSS3 (Responsive Layouts)
- Computational Modeling & Vectors
02. Featured Projects
Custom 2D Game Engine
A browser-native game built entirely in vanilla JS using custom vector math, collision detection, and acceleration formulas derived from physics principles.
03. Get In Touch
Whether you are looking for a developer who understands algorithmic logic, want to collaborate on a game, or just want to chat physics, drop me a line!
Say Hello